After "The Falling Ball", I developed another mobile game with Unity. This time, it's a 3D jump-and-run game. You play as a bandit in a medieval village, who is presumably on the run after committing a crime and running through a medieval village.
The game is controlled using touch gestures and the gyroscope. Swiping up makes the bandit jump, swiping down makes him drop to the ground. Swiping left or right makes him turn at a street corner in the respective direction. Tilting the phone makes the bandit continue running left or right.
Along the way, there are obstacles to jump over or slide under. Occasionally, trolls block your path, and you have to tap on them multiple times to defeat them. If you fail to do so, the troll will strike with its club and the game will be over.
The streets that the bandit runs through are generated gradually, and if you never fail, the game never ends. The bandit gradually gets faster, increasing the difficulty.
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